Continuing my personal project from last week. I'm a bit ahead of schedule for this project, so I'm planning on adding a few extra things for polish.
This week I completed high res for almost every asset except for a only a couple.
I also textured most assets, migrated in particle effects from the UE4 particle demo, did another lighting pass, and built textures in substance designer.
I also created a master material with snow vertex painting that affects tesselation, allowing for the snow to be raised over the objects surface.
Here's my schedule:
As you can see we're in second week. I'm a bit ahead of schedule and moved into things I had outlined for my third week. This works out as I will be extremely busy with Capstone work here at FIEA for the next week and a half.
Here's my current progress:
The snow vertex paint:
And the materials in Substance Designer: