Sunday, May 28, 2017

3D Class S3 Week 2 - Personal Project 01

Continuing my personal project from last week. I'm a bit ahead of schedule for this project, so I'm planning on adding a few extra things for polish.

This week I completed high res for almost every asset except for a only a couple.
I also textured most assets, migrated in particle effects from the UE4 particle demo, did another lighting pass, and built textures in substance designer.

I also created a master material with snow vertex painting that affects tesselation, allowing for the snow to be raised over the objects surface.

Here's my schedule:


As you can see we're in second week. I'm a bit ahead of schedule and moved into things I had outlined for my third week. This works out as I will be extremely busy with Capstone work here at FIEA for the next week and a half.


Here's my current progress:





The snow vertex paint:


And the materials in Substance Designer:




Friday, May 19, 2017

3D Class S3 Week 1 - Personal Project 01

For this month we're spending our time working on a personal project of our choice. I decided to do this piece by the artist Adam Taylor.


I did a breakdown and began breaking up my assets and plans for the month.



Monday, May 1, 2017

3D Class S2 Class 11: Personal Project Part 5

Final shots for the Noir Office!

Had a lot of fun learning new things like vertex painting, blueprint splines, matinees, etc. This was honestly a great learning experience and I'm going to have to spend some time later documenting this project in more depth. This was definitely a great learning experience.

Also special thanks to Yunhao Huo for helping with particle effects and some blueprint work!

Noir Office Environment from Leah Augustine on Vimeo.














Monday, April 24, 2017

3D Class S2 Class 11: Personal Project Part 4

Finished blocking in the assets for my office scene. Now I'm just doing high res work, texturing, etc.






Monday, April 17, 2017

3D Class S2 Class 11: Personal Project Part 3

For this week I kept up with the environment still.

I spent a lot of time focusing on lighting, materials, and atmosphere. I tweaked the lighting, played with some post process materials to sharpen the scene, played with fog materials in cones going through the window with the pink neon sign and from the lamp, a trash material, created two vertex paint materials, looked into transparency and glass materials, etc.

I also made some new models, mostly small set dressing type of stuff like books, binders, folders, bottles, a plant, a new desk chair, picture frames, and also card. I also textured a lot of the assets already in the scene. I also spent some time creating simple building facades outside the window.






The trash material and it in the scene:


The vertex paint material:


I made the scene black and white to get a better sense of the values to help with lighting:



The scene at the moment with updated lighting:







Monday, April 10, 2017

3D Class S2 Class 11: Personal Project Part 2

This week I continued on developing the noir project. I tweaked the layout of the room a bit, tweaked lighting a tiny bit, added a bg card as a place holder for the neon sign I intend to put outside, and made some new assets. I went and redid some assets I had before, like the bookcase, and I made some new ones. The biggest ones were a globe, lamp, fan, and I redid the chair. I also did some minor assets like outlets, crumpled paper, a open file folder, paper tray, ash tray, etc. I also went and did some textures on the bookcase to see it in engine.