Monday, January 23, 2017

3D Class S2 Class 02 Resurfacing, Map Baking, And Substance Painter

For this week we took our knife from last week and brought it into Maya to retopologize it.

The knife from last week in Zbrush:


I don't have much experience retopologizing and it is something I definitely need to work on. Here's the retopologized mesh in Maya. It came in at 2933 polys.


I decided to texture my knife as if it has been lost and sat somewhere for a long time, getting rusty. The texturing process was fun, but I had a lot of issues getting my high poly mesh baking to my low poly one.




I went back and fixed up my bakes, but now will need to spend some time cleaning up my textures again:




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