Monday, February 6, 2017

3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)

For this week we took our guns from last week and retopologized it, UV'd it, and textured it in Substance Painter.


I first cleaned up my sculpt in Zbrush from last week:



Then I took it into Maya and retopologized it:


Then I brought it into Substance Painter to bake my maps and texture the final game res gun:





And here's the wireframes again in Substance:






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