Tuesday, September 6, 2016
Animation Assignment 1: Moving Object
For this assignment we just had to move an object in Maya to learn the basics of animation.
Monday, September 5, 2016
2D Assignment 2: Basics of Drawing Shapes
For this assignment we practiced drawing basic shapes. Using the mannequin tool within Zbrush, we posed two models and used them as a reference for our study.
Saturday, September 3, 2016
3D Assignment 2: Minecraftish Level
For our next assignment we had to take what we learned from the first homework and create a Minecraft inspired level in UE4. We were required to create our own textures for the cubes and to try and push our creativity. For mine I decided to make a floating castle-like structure. I was inspired by the game Monument Valley, which has a fantastic style and art direction.
The inspiration:
Textures:
The finished level:

Overall this assignment took me about 8.5 hours. 1 hour was spent watching the tutorial videos, 30 minutes were spent UVing and making the cube, another hour was spent making the textures, the assembling took about 5 hours, and about 30 minutes spent saving screenshots, resizing images, and creating this blog post.
The inspiration:
Textures:
The finished level:

Overall this assignment took me about 8.5 hours. 1 hour was spent watching the tutorial videos, 30 minutes were spent UVing and making the cube, another hour was spent making the textures, the assembling took about 5 hours, and about 30 minutes spent saving screenshots, resizing images, and creating this blog post.
Tuesday, August 23, 2016
First 2D Assignment
As part of our first 2D assignment our professor, Nick Zuccarello, gave us new Photoshop tool presets to play around with.
3D Class First Project (UE4 Box Level)
For our first assignment in 3D we had to build a simple cube in Maya and bring it into UE4, keeping in mind scale to our third person character. From there we were free to create whatever scene we wished using only cubes. We then built our own master material and created instances of it to apply to the cubes.
Below is the simple cube I built in Maya and the mannequin model taken from UE4 and brought into Maya.
The initial build:
Once I finished blocking in the shape of the house, I then began to apply my materials. I decided to change the scene to unlit so that I could better see my colors and shapes.
At this point it was basically complete, but I felt like I could add more detail to it to make it feel more alive. I decided to add a lamp, ground, grass, and trees to add some better set dressing.
Here's the final scene with added moss and lighting.
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