Tuesday, December 6, 2016

2D Week 15: Group Project Final Round - Team Tinman

Team Members:
Will Perez-Valines
Boo Roseman
Kay Ghering
Yan Chen
Connor Hollis


Leah

For this week I went and made some tweaks to the saw and the lantern proxys. I then went back to our level and tweaked and cleaned some stuff up. I specifically added assets from the Scarecrow and Lion stage to blend our levels together more. I also applied Doug's material to the leaves and the grass on the level so that they subtly move. After that I worked with Bailey and Paul to create a start menu level. Paul created a tornado and did the intial block in for the level using some assets I had from past RPPs. After looking at it we both decided we didn't like the level and decided to make it Dorothy's barn on her farm in Kansas. I went in with Paul and rearranged the assets and set dressing using items from all four levels. I also lit the scene. After that Paul and I tested the menu and made sure the navmesh and tornado were working correctly. We then handed the level off to Bailey who added the actual menu controls that allows the player to select when level they would like to play.











Will

Will updated the leaf particle to be more stylized. He also took everyone's layout pages from before and transferred them to the new template and hung them on our back wall.


Connor

Connor went and updated his house with more details.




Boo

Boo helped the other teams with creating state machines and procedural animations for their characters and levels. After that she recreated the Facetree's animation since Kay updated the Facetree's rig with Connor's updated mesh.


Kay

Kay worked on making final tweaks to the laser pointer and made it so that it renders a series of debug lines, which allows it to be used as a drawing tool. She also re-rigged the Facetree with Connor's updated mesh.



Yan

Yan updated the leaf particle with Will's new texture. She also created an updated atmospheric fog particle system. After that she created a firefly eye particle system with a trigger box that's triggered on enter.







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