Since my environment is a snowy cave/mountain side I decided to create brown, grass and evergreen trees.
I started with creating planes for my grass and using Maya's Paint Effects to generate my grass. I rendered that as a targa so that it already gave me an alpha channel to work with.
Grass generated in Paint Effects:
The textures I created with it:
The model in Maya with the textures applied:
I also vertex painted the mesh so that the bases wouldn't move when I applied motion in the material:
And here's the mesh in Maya:
After that I brought them all into UE4 and created the materials for the foliage so that it is two sided and has subsurface:
I also brought in a mountain I generated in World Machine in class to use in the background to give my environment more depth:
My final shots:
Green in your trees is a bit too saturated. Put your grass on the areas where large rocks hit the ground and create a line. Grass can break this up. I would remove the grass from the middle of your level.
ReplyDelete