First I brought in image planes into Zbrush for reference:
From there I subdivided the model and began modeling. I also went and made a custom brush to use as the suction cup things on the concept:
I also created eyes in Maya and then finished the sculpt. Here's it rendered out in Zbrush:
And here's it rendered out in Keyshot:
Nice use of large, med, small details. Watch your overall shapes and proportions for the larger shapes. A little more round in the chin area.
ReplyDeleteI love his little buttcheeks
ReplyDelete