For this week we had two main jobs we had to complete for this assignment. The first was to use the landscape tool to create a terrain in UE4 and once we sculpted the terrain we had to build a material for it using our textures from the last round. The second job we had to complete was creating a rock set to place into the terrain.
This assignment was very involved for me and am proud of the work I completed and what I learned, but I do wish I had more time to really polish a lot of my textures and sculpts.
I started with brainstorming ideas and decided to create a snowy cave scene. Once I landed on an idea I started sculpting the terrain in UE4 and building my textures:
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Unlit |
Once my terrain as built and textured I began working on the rock set. For each rock I also created two textures, snowy and not snowy so that I could vertex paint it on each individual rock later. I also created a detail normal map, although I do not know if I did it correctly. The rocks are what I wish I could have spent more time on, but unfortunately with the holidays and other work they ended up being kind of rushed.
In Zbrush:
In Substance Painter:
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Emiss mask design |
In UE4 with material graph:
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No Snow |
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Snowy |
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Vertex Painted Snow |
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"Magic" Rock with Emiss Mask |
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Rock Vertex Paint Material |
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Detail Normal Blending (although I dont know if I it correctly) |
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Emiss Mask |
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Unlit |
I also created some additional set dressing for the scene:
Torch:
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Zbrush |
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Substance Painter |
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In UE4 |
Sword:
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Zbrush |
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Substance |
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In UE4 |
I also set up the sword for vertex painting as well:
I also created a simple water material:
The final scene, I took the fire from the UE4 starter content and the snow from the UE4 Elemental Demo:
Very nice work this round! Make some custom snow flakes! :)
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