Monday, November 28, 2016

3D Class Week 14: Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

For this week we had two main jobs we had to complete for this assignment. The first was to use the landscape tool to create a terrain in UE4 and once we sculpted the terrain we had to build a material for it using our textures from the last round. The second job we had to complete was creating a rock set to place into the terrain.

This assignment was very involved for me and am proud of the work I completed and what I learned, but I do wish I had more time to really polish a lot of my textures and sculpts.


I started with brainstorming ideas and decided to create a snowy cave scene. Once I landed on an idea I started sculpting the terrain in UE4 and building my textures:







Unlit
Once my terrain as built and textured I began working on the rock set. For each rock I also created two textures, snowy and not snowy so that I could vertex paint it on each individual rock later. I also created a detail normal map, although I do not know if I did it correctly. The rocks are what I wish I could have spent more time on, but unfortunately with the holidays and other work they ended up being kind of rushed.
In Zbrush:




In Substance Painter:






Emiss mask design 



In UE4 with material graph:

No Snow

Snowy

Vertex Painted Snow

"Magic" Rock with Emiss Mask
Rock Vertex Paint Material

Detail Normal Blending (although I dont know if I it correctly)

Emiss Mask

Unlit

I also created some additional set dressing for the scene:

Torch:
Zbrush

Substance Painter

In UE4
 Sword:

Zbrush

Substance

In UE4
I also set up the sword for vertex painting as well:


I also created a simple water material:


The final scene, I took the fire from the UE4 starter content and the snow from the UE4 Elemental Demo:
















1 comment:

  1. Very nice work this round! Make some custom snow flakes! :)

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