Team Members:
Will Perez-Valines
Boo Roseman
Kay Ghering
Yan Chen
Connor Hollis
For this week our team broke into smaller teams that focused on different aspects of the project. Yan and Kay were responsible for researching different Tech Art related issues (Yan focused on particles and the god rays for this week, Kay focused on interactivity). Boo and Will focused on the Tinman character and Connor and I focused on the environment.
First Boo and Will did renders of our Tinman proxy from last week using the method Nick showed us on his blog.
Will's Render |
Will's Render |
Boo's Render |
From there they did draw overs to improve his silhouette:
Will's Draw Over |
Will's Draw Over |
Boo's Draw Over |
Will then combined designs from both his and Boo's draw overs as one new design:
Will's Draw Over |
Boo then went ahead and tweaked her proxy from last week to match the new draw overs that Will did:
Boo's Proxy |
Boo's Tinman Proxys |
I used the same method to tweak some of our set dressing based off of Nick's critiques from last week:
My Draw Over |
My Draw Over |
I then fixed those models in Maya:
My Model |
My Model |
My Model |
I also added two new pieces of set dressing, split logs and grass:
My Set Dressing |
My Set Dressing |
I then did a few simple draw overs on top of some screenshots from our environment to help envision things a little better:
My Draw Over |
My Draw Over |
My Draw Over |
Will and I experimented with using the toon lines on the face tree and did some draw overs as well:
My Draw Over |
My Draw Over |
Will's Draw Over |
Will's Draw Over |
Will's Draw Over |
Will's Sketches |
Connor took those and remodeled the face tree to match the new concepts a bit better:
Connor's Proxy |
Connor's Proxy in Engine |
Connor's Proxy in our test scene |
He also went and investigated the toon line process on the face tree for himself:
Connor's Test |
Yan created a new god ray material and and looked at it in VR:
Yan's God Ray |
Yan's God Ray |
Yan's Dust Particles |
Kay went and tested interactivity so that the player can now pick up and move certain objects:
Kay's Blueprint in UE4 |
Kay's Mushroom that can be picked up |
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