The high res sculpt from Zbrush again:
First I went and retopologized my low poly model to my high poly in Maya:
The final retopo game res geo:
Then brought it into Substance Painter and baked it and began texturing it:
I then brought it into UE4:
I also rendered it out in Keyshot:
And finally I decided to make it have a panning emissive as an experiment:
Still need to work on the overall shape of the eye lids! Nice work!
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