For this week we are continuing on with the Wizard of Oz group project. We are taking what we learned from last week with our research and applying it to the design of the character's and environment's shape language.
Once we have our shape language nailed down, we did some sketches and then modeled proxy models.
Team Members:
Will Perez-Valines
Boo Roseman
Kay Ghering
Yan Chen
Connor Hollis
Here's our environment shape from last week:
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My Page from last week |
First we looked at the shape language again and
Boo went back and fleshed out our layout pages better:
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Boo's Page |
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Boo's Page |
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Kay's Page from last week |
Then
Will did some silhouettes of the Tinman:
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Will's Silhouettes
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After looking at it we decided we liked the shape of #7. From there
Connor made a proxy model:
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Connor's Proxy |
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Connor's Proxy |
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Connor's Proxy |
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Connor's Proxy |
After seeing the model in 3D though we realized he still looked too robot-y and didn't quite feel accurate to the Tim Burton style.
Will went back and did another sketch:
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Will's Concept |
Will then did a sketch and proxy for the axe:
Great work documenting the work this go around! I like the godrays, but in VR not that noticeable and their color is wrong. (Needs to push golden) Make your lanterns larger along with your lantern poles. (just make the poles thicker.) I was already really wanting to pick up things so I could investigate them. I like the direction of the shape design for the tin man. Boos proxy is pushing in the right direction. For the shape language page, let's get a little wire frame going in the body of the shapes. Ghost the images you are analyzing and ghost back the wireframes.
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