3D Assignment 6: UV and Digital Sculpting for a Prop
This week we took the cannon from our last assignment and created UV's for it in Maya, created a high res version of the canon, and then brought that into Zbrush for detailing.
The cannon with the UV layout:
The high res version of the cannon:
The cannon after detailing in Zbrush:
The cannon after decimation:
Some reference images I looked for inspiration:
I spent about an hour UV'ing, and about 1-1.5 hours detailing.
Everything was created and presented very well! It might be nice in the sculpt to have a few areas that have hard trim dynamic chips put into the edges.
Everything was created and presented very well! It might be nice in the sculpt to have a few areas that have hard trim dynamic chips put into the edges.
ReplyDelete