I decided to go with one of the fishes and the turtle. I modeled a game res model of both animals in Maya, then exported them to Zbrush, sculpted additional detail, decimated, and baked that high poly information onto the game res model from Maya into Substance Painter. From there I painted the details, exported that, and brought it into UE4.
Zbrush sculpt:
In UE4:
Rendered in Keyshot:
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