Friday, May 19, 2017

3D Class S3 Week 1 - Personal Project 01

For this month we're spending our time working on a personal project of our choice. I decided to do this piece by the artist Adam Taylor.


I did a breakdown and began breaking up my assets and plans for the month.



Monday, May 1, 2017

3D Class S2 Class 11: Personal Project Part 5

Final shots for the Noir Office!

Had a lot of fun learning new things like vertex painting, blueprint splines, matinees, etc. This was honestly a great learning experience and I'm going to have to spend some time later documenting this project in more depth. This was definitely a great learning experience.

Also special thanks to Yunhao Huo for helping with particle effects and some blueprint work!

Noir Office Environment from Leah Augustine on Vimeo.














Monday, April 24, 2017

3D Class S2 Class 11: Personal Project Part 4

Finished blocking in the assets for my office scene. Now I'm just doing high res work, texturing, etc.






Monday, April 17, 2017

3D Class S2 Class 11: Personal Project Part 3

For this week I kept up with the environment still.

I spent a lot of time focusing on lighting, materials, and atmosphere. I tweaked the lighting, played with some post process materials to sharpen the scene, played with fog materials in cones going through the window with the pink neon sign and from the lamp, a trash material, created two vertex paint materials, looked into transparency and glass materials, etc.

I also made some new models, mostly small set dressing type of stuff like books, binders, folders, bottles, a plant, a new desk chair, picture frames, and also card. I also textured a lot of the assets already in the scene. I also spent some time creating simple building facades outside the window.






The trash material and it in the scene:


The vertex paint material:


I made the scene black and white to get a better sense of the values to help with lighting:



The scene at the moment with updated lighting:







Monday, April 10, 2017

3D Class S2 Class 11: Personal Project Part 2

This week I continued on developing the noir project. I tweaked the layout of the room a bit, tweaked lighting a tiny bit, added a bg card as a place holder for the neon sign I intend to put outside, and made some new assets. I went and redid some assets I had before, like the bookcase, and I made some new ones. The biggest ones were a globe, lamp, fan, and I redid the chair. I also did some minor assets like outlets, crumpled paper, a open file folder, paper tray, ash tray, etc. I also went and did some textures on the bookcase to see it in engine.










Thursday, April 6, 2017

3D Class S2 Class 11: Personal Project Part 1

Over the next month we're developing a personal project of our choice to pursue as portfolio piece. I've decided that I would like to continue my office environment from the last project.

Since this project began I had gathered several reference images of what I was trying to achieve and placed it all in a pinterest board:

https://www.pinterest.com/laauggie/noir-office/




I also gathered references for lighting and mood and utilized a method by the artist Clinton Crumpler and blurred these images to decide on a color palette.

https://www.pinterest.com/laauggie/noir-office-lighting/







The color palette I'm moving forward with.


I also established goals that I wanted to accomplish for this project:
  1. Develop a better understanding of lighting (light map UVs, types of lighting and when to use them best, creation of mood), color, and composition.
  2. Learn more about Look Up Tables (LUTs) and post processing in general.
  3. Utilize vertex painting to get variations in textures (add dirt, wear, etc.).
  4. Create a mood and tell a story.
  5. Push the environment to create as much realism as possible via details in set dressing, etc.
  6. Have an environment that can be a solid portfolio piece with assets and breakdowns that can stand on their own.
I also wanted to move this project out of VR and therefore wanted to redo the layout of the room to make it more interesting. I've also decided to not make it look like it was broken into/robbed. It'll be cluttered and messy, but not destroyed. I also wanted to continue the environment and flesh out the hallway that's outside the main door.

While the end game is a finished environment, my goals for this personal project is the creation of several hero pieces, strong materials and textures, and lighting.  

Over the next two weeks I want to have several hero assets modeled (low res and high res) and set dressing stuff blocked out in at least proxy.

The hero assets I want complete are:
  1. Desk
  2. Book Shelf
  3. Globe
  4. Phone
  5. Liquor Cabinet/Armoire
  6. Lamp
  7. Desk Chair
  8. Office Chairs
  9. Desk Fan
The final two weeks will be texturing, modeling of smaller assets, lighting etc. 
My expectations with this project is that at the end of the four weeks I'll have an acceptable environment, with hero assets that are portfolio worthy, but I would like to continue pushing this environment even further.