Monday, March 20, 2017

3D Class S2 Class 09 Environment Project

For the past few weeks we have been working on an environment of our choice in Unreal to be viewed in VR on the HTC Vive.

My environment is a film noir inspired detective's office. I built my initial block out in Maya and brought it into UE4.






Monday, March 6, 2017

3D Class S2 Class 08 Organic Bust Project (Textures, Materials and UE4 Display)

This week we finished up the bust project with textures and brought it into UE4. Based off the sculpture by artist Mark Newman.








In UE4


Monday, February 27, 2017

3D Class S2 Class 07 Organic Bust Project (Game Res Mesh Texture Bake)

This week I took my high res of my bust from last week and retopo'd it in Maya, UV'd it, and baked the high to the low in Substance Painter.






I went over the poly budget, but decided to keep it that way to maintain the shapes of the circles/spheres in my bust's jewelry. (sorry Nick)



Saturday, February 25, 2017

3D Class Speed Sculpt Off

In class this past Thrusday, we had a fun little speed sculpt off. The only stipulation was the we all worked from the same base model and it must be a creature of some kind. We had about an hour to work on it.




Monday, February 20, 2017

3D Class S2 Class 06 Organic Bust Project (Adding Hard Surface Element)

This week we continued with the bust project from last week. I went back and refined my shapes on the face as well as added the hardsurfacing detail.

Again, my piece was modeled after this sculpture by the artist Mark Newman.



Here's my final shots rendered out from Zbrush.


Keyshot render:



Monday, February 13, 2017

3D Class S2 Class 05 Organic Bust Project (High Resolution Modeling Stage)

For this week we started the beginning of an organic bust sculpture. I decided to model a sculpture bust by the artist Mark Newman (pictured below).



This is my first human bust in Zbrush and it was honestly a great learning experience.



Monday, February 6, 2017

3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)

For this week we took our guns from last week and retopologized it, UV'd it, and textured it in Substance Painter.


I first cleaned up my sculpt in Zbrush from last week:



Then I took it into Maya and retopologized it:


Then I brought it into Substance Painter to bake my maps and texture the final game res gun:





And here's the wireframes again in Substance: