This week I worked on coloring two of our environment concepts, modeling some simple set dressing pieces, and making minor tweaks (such as making the sun larger).
Will worked on making colored versions of our Tinman concepts, editing the layout further, and making other sketches for other ideas we've had.
Boo spent a lot of time researching procedural animation that allows the Tinman to turn his head and follow the player to retain eye contact. She also worked on better animation blending between his idle to wave animation.
Kay worked on editing our laser pointer for Nick so that it now behaves more like a real laser pointer and the button is easier to press.
Yan worked on developing the apple particles some more. She investigated on how to have two blueprints communicate with one another - one that allows the apple to fall when the player walks through a trigger box and another that also allows the apple to be picked up by the player.
She also created a butterfly AI that flies within certain areas of the level and will land on any object with collision.