Monday, April 24, 2017

3D Class S2 Class 11: Personal Project Part 4

Finished blocking in the assets for my office scene. Now I'm just doing high res work, texturing, etc.






Monday, April 17, 2017

3D Class S2 Class 11: Personal Project Part 3

For this week I kept up with the environment still.

I spent a lot of time focusing on lighting, materials, and atmosphere. I tweaked the lighting, played with some post process materials to sharpen the scene, played with fog materials in cones going through the window with the pink neon sign and from the lamp, a trash material, created two vertex paint materials, looked into transparency and glass materials, etc.

I also made some new models, mostly small set dressing type of stuff like books, binders, folders, bottles, a plant, a new desk chair, picture frames, and also card. I also textured a lot of the assets already in the scene. I also spent some time creating simple building facades outside the window.






The trash material and it in the scene:


The vertex paint material:


I made the scene black and white to get a better sense of the values to help with lighting:



The scene at the moment with updated lighting:







Monday, April 10, 2017

3D Class S2 Class 11: Personal Project Part 2

This week I continued on developing the noir project. I tweaked the layout of the room a bit, tweaked lighting a tiny bit, added a bg card as a place holder for the neon sign I intend to put outside, and made some new assets. I went and redid some assets I had before, like the bookcase, and I made some new ones. The biggest ones were a globe, lamp, fan, and I redid the chair. I also did some minor assets like outlets, crumpled paper, a open file folder, paper tray, ash tray, etc. I also went and did some textures on the bookcase to see it in engine.










Thursday, April 6, 2017

3D Class S2 Class 11: Personal Project Part 1

Over the next month we're developing a personal project of our choice to pursue as portfolio piece. I've decided that I would like to continue my office environment from the last project.

Since this project began I had gathered several reference images of what I was trying to achieve and placed it all in a pinterest board:

https://www.pinterest.com/laauggie/noir-office/




I also gathered references for lighting and mood and utilized a method by the artist Clinton Crumpler and blurred these images to decide on a color palette.

https://www.pinterest.com/laauggie/noir-office-lighting/







The color palette I'm moving forward with.


I also established goals that I wanted to accomplish for this project:
  1. Develop a better understanding of lighting (light map UVs, types of lighting and when to use them best, creation of mood), color, and composition.
  2. Learn more about Look Up Tables (LUTs) and post processing in general.
  3. Utilize vertex painting to get variations in textures (add dirt, wear, etc.).
  4. Create a mood and tell a story.
  5. Push the environment to create as much realism as possible via details in set dressing, etc.
  6. Have an environment that can be a solid portfolio piece with assets and breakdowns that can stand on their own.
I also wanted to move this project out of VR and therefore wanted to redo the layout of the room to make it more interesting. I've also decided to not make it look like it was broken into/robbed. It'll be cluttered and messy, but not destroyed. I also wanted to continue the environment and flesh out the hallway that's outside the main door.

While the end game is a finished environment, my goals for this personal project is the creation of several hero pieces, strong materials and textures, and lighting.  

Over the next two weeks I want to have several hero assets modeled (low res and high res) and set dressing stuff blocked out in at least proxy.

The hero assets I want complete are:
  1. Desk
  2. Book Shelf
  3. Globe
  4. Phone
  5. Liquor Cabinet/Armoire
  6. Lamp
  7. Desk Chair
  8. Office Chairs
  9. Desk Fan
The final two weeks will be texturing, modeling of smaller assets, lighting etc. 
My expectations with this project is that at the end of the four weeks I'll have an acceptable environment, with hero assets that are portfolio worthy, but I would like to continue pushing this environment even further.


Monday, April 3, 2017

3D Class S2 Class 10 Environment Project Part 3

I pushed the environment this week further and textured the conspiracy board, updated the lighting significantly, and replaced the VR Pawn blueprint with a flashlight mesh and light. I also spent time tweaking textures and meshes to get scale right. I also textured the couch and coat rack among other things.

With the lighting I basically started from scratch again and worked to get the right mood. I looked at shows like Daredevil and Jessica Jones to get a saturated, neo-noir film vibe and it's something I'm still working on. I also experimented with LUTs and had a lot of fun with that.

The board detailed in Zbrush:



The board in Substance Painter:


The board in UE4:


The updated lighting:


The VR Pawn flashlight: