For this assignment we had to light a provided scene in UE4. I decided to use this as an opportunity to try and create a god ray/light shaft material to be used within the scene.
Monday, September 12, 2016
Sunday, September 11, 2016
2D Assignment 3: One, Two, Three Point Perspective
For this week we went over the basics of one, two, and three point perspective.
We had to find a photo that showed three point perspective and use that as a reference to create a study. Perspective has always been a challenge for me, so this was some good practice.
Below is the grid lines I used to kinda help guide my drawing.
EDIT: I decided that I still needed more practice, so I decided to do another one.
I spent about 2 hours on this assignment, 1 hour per drawing.
We had to find a photo that showed three point perspective and use that as a reference to create a study. Perspective has always been a challenge for me, so this was some good practice.
Below is the grid lines I used to kinda help guide my drawing.
EDIT: I decided that I still needed more practice, so I decided to do another one.
I spent about 2 hours on this assignment, 1 hour per drawing.
Tuesday, September 6, 2016
Animation Assignment 2: Ball Bounce
For this assignment we made a simple ball bounce at least 3 times.
3D Assignment 3: Lego Group Project Part 01
For this project we are going to be working in teams of 3 to create a library of Lego like pieces in Maya. My teammates for this project are Bailey Steggerda, Noel Graham, and myself.
Here's my lego piece and the model I made of it in Maya:
We decided that we were going to make a pirate ship for our project. I created the bow, ocean, and lighting, Bailey created the stern, and Noel did the sails and masts. Below is just the portion I created.
Here's the ship with all of our parts combined.
Here's my lego piece and the model I made of it in Maya:
Here's the ship with all of our parts combined.
Animation Assignment 1: Moving Object
For this assignment we just had to move an object in Maya to learn the basics of animation.
Monday, September 5, 2016
2D Assignment 2: Basics of Drawing Shapes
For this assignment we practiced drawing basic shapes. Using the mannequin tool within Zbrush, we posed two models and used them as a reference for our study.
Saturday, September 3, 2016
3D Assignment 2: Minecraftish Level
For our next assignment we had to take what we learned from the first homework and create a Minecraft inspired level in UE4. We were required to create our own textures for the cubes and to try and push our creativity. For mine I decided to make a floating castle-like structure. I was inspired by the game Monument Valley, which has a fantastic style and art direction.
The inspiration:
Textures:
The finished level:

Overall this assignment took me about 8.5 hours. 1 hour was spent watching the tutorial videos, 30 minutes were spent UVing and making the cube, another hour was spent making the textures, the assembling took about 5 hours, and about 30 minutes spent saving screenshots, resizing images, and creating this blog post.
The inspiration:
Textures:
The finished level:

Overall this assignment took me about 8.5 hours. 1 hour was spent watching the tutorial videos, 30 minutes were spent UVing and making the cube, another hour was spent making the textures, the assembling took about 5 hours, and about 30 minutes spent saving screenshots, resizing images, and creating this blog post.
Subscribe to:
Posts (Atom)

























