Tuesday, October 25, 2016

2D Week 9: Group Project (Shape Language) - Team Tinman

For this week we are continuing on with the Wizard of Oz group project. We are taking what we learned from last week with our research and applying it to the design of the character's and environment's shape language.

Once we have our shape language nailed down, we did some sketches and then modeled proxy models.


Team Members:
Will Perez-Valines
Boo Roseman
Kay Ghering
Yan Chen
Connor Hollis

Here's our environment shape from last week:

My Page from last week

First we looked at the shape language again and Boo went back and fleshed out our layout pages better:

Boo's Page

Boo's Page





























Kay's Page from last week
Then Will did some silhouettes of the Tinman:

Will's Silhouettes



After looking at it we decided we liked the shape of #7. From there Connor made a proxy model:

Connor's Proxy

Connor's Proxy

Connor's Proxy

Connor's Proxy

After seeing the model in 3D though we realized he still looked too robot-y and didn't quite feel accurate to the Tim Burton style. Will went back and did another sketch:

Will's Concept
Will then did a sketch and proxy for the axe:

Will's Axe Sketch
Will's Axe Proxy



Boo then did a quick proxy of the new design:

Boo's Proxy

Boo's Proxy

Kay
then went into Houdini and generated the forest and terrain:

Kay's Forest

Kay's Forest

Kay's Forest


I modeled some simple set dressing stuff:

My Proxys

My Proxys

My Proxy






















Yan, with Paul, set up a Perforce server for the entire class to use:

File Structure in Perforce

She then took all our proxy pieces and integrated it into our VR UE4 scene. After that I lit it and added some god ray materials that I had made before for a previous project. We then all looked at the scene using the Vive:

Yan's Set Dressing and My lighting










1 comment:

  1. Great work documenting the work this go around! I like the godrays, but in VR not that noticeable and their color is wrong. (Needs to push golden) Make your lanterns larger along with your lantern poles. (just make the poles thicker.) I was already really wanting to pick up things so I could investigate them. I like the direction of the shape design for the tin man. Boos proxy is pushing in the right direction. For the shape language page, let's get a little wire frame going in the body of the shapes. Ghost the images you are analyzing and ghost back the wireframes.

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