Monday, October 24, 2016

3D Assignment 9: Creating a Simple Organic Model

For this week we choose a character to model from one of the sheets below:


























I decided to go with one of the fishes and the turtle. I modeled a game res model of both animals in Maya, then exported them to Zbrush, sculpted additional detail, decimated, and baked that high poly information onto the game res model from Maya into Substance Painter. From there I painted the details, exported that, and brought it into UE4.

























 The UV's:









Zbrush sculpt:






















Substance Painter:
























In UE4:























Rendered in Keyshot:





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