Monday, October 3, 2016

3D Assignment 6: UV and Digital Sculpting for a Prop

This week we took the cannon from our last assignment and created UV's for it in Maya, created a high res version of the canon, and then brought that into Zbrush for detailing.

The cannon with the UV layout:







































The high res version of the cannon:



























The cannon after detailing in Zbrush:


























The cannon after decimation:


























Some reference images I looked for inspiration:
























I spent about an hour UV'ing, and about 1-1.5 hours detailing.

1 comment:

  1. Everything was created and presented very well! It might be nice in the sculpt to have a few areas that have hard trim dynamic chips put into the edges.

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