Tuesday, November 15, 2016

2D Week 12: Group Project Concept Round (Value Pass 01) - Team Tinman

Back again with the VR Wizard of Oz Project.

Team Members:
Will Perez-Valines
Boo Roseman
Kay Ghering
Yan Chen
Connor Hollis



William

Will worked on iterating on our Tinman concepts again and creating a new layout for our style pages.

Leah

I worked on redoing the level based off of critiques from the past few weeks, did new environment concept designs, sculpted a rock in zbrush and brought that into UE4. I also found and fixed an issue where all the teams sky boxes weren't appearing on the computer we use to test the VR.






Connor

Connor touched up the face tree more based off of critiques from last week and we brought his house sculpt into UE4.


Boo

Boo animated the face tree to shake when the player approaches.


Kay

Kay rigged the face tree for Boo and added a "laser pointer" to the Vive controller's right grip button for Nick to use as a way to more easily critique our work.


Yan

Yan worked more on the leaf and dust particles. She also added falling apples from the face tree and is going to adjust the god rays more.











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