Monday, November 14, 2016

3D Assignment 12: Creating a Medium Complexity Character Part 03

The epic saga of the Starfish man continues this time with textures done in Substance Painter and then everything was brought into UE4.

The high res sculpt from Zbrush again:


First I went and retopologized my low poly model to my high poly in Maya:


The final retopo game res geo:


Then brought it into Substance Painter and baked it and began texturing it:


I then brought it into UE4:

I also rendered it out in Keyshot:


























And finally I decided to make it have a panning emissive as an experiment:


1 comment:

  1. Still need to work on the overall shape of the eye lids! Nice work!

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